AI Insights · Timothy · January 2023
Top 5 Ultracasual Games in Denmark Q4 2022: Unified Platform Performance
Discover the performance trends of the top 5 ultracasual games in Denmark for Q4 2022. From downloads to revenue, see how these popular games fared.
Throughout the fourth quarter of 2022, the top 5 ultracasual games in Denmark demonstrated varied performance metrics across downloads, revenue, and active users. Here’s an overview of their trends based on data from Sensor Tower.
Balls'n Ropes saw its weekly downloads fluctuate, peaking at around 6.3K in the week of December 12, before declining to approximately 2.7K by the end of December. The game experienced a modest revenue of $28 in the final week of the year. Active users mirrored the download trend, rising to about 8.1K mid-December and then tapering off to 6.4K.
Spiro Art ASMR had a notable spike in weekly downloads, reaching around 6.3K in early November but then saw a consistent decline, ending the quarter with just over 300 downloads. Revenue was highest in the first week of November at $134, gradually decreasing to $25 by the end of December. Active users started strong at 6.3K at the beginning of November but dropped to approximately 1.8K by the end of the quarter.
Pixel Demolish experienced a steady increase in weekly revenue, peaking at $101 in the final week of December. Weekly downloads reached their highest at around 3.7K in mid-October, followed by a decline and a slight recovery to 586 by the end of December. Active users showed a more stable trend, maintaining around 4.5K to 8.5K throughout the quarter.
Fill The Fridge! maintained a consistent performance in terms of active users, fluctuating between 9K and 13K. Weekly downloads saw an increase towards the end of the quarter, reaching approximately 973 in the last week of December. Revenue remained relatively stable, hovering around $20 to $40 throughout the quarter.
Fidget Toys Trading: 3D Pop It had its weekly downloads peak at around 1.1K in mid-October, with a gradual decline to 773 by the end of December. Active users increased from 2.4K to 2.7K over the quarter. Revenue was minimal, with occasional peaks such as $44 in early October and $4 in mid-December.
For more detailed insights and data, visit Sensor Tower.